Guest And Wan Posted August 7, 2009 Posted August 7, 2009 A very old game Theme Hospital luckily has DirectPlay IPX for multiplayer support. The problem is, it's very very slow in a high-ping network (ie. VPN via Hamachi for across the internet). I mean, it causes all clients games to be very very slow, it's unplayable. We can't scroll the screen without having to wait 10 times longer than normal for the screen to scroll. Is there anyway to make a wrapper for DirectPlay IPX so that it works across DirectPlay TCP/IP? If not, could write a fake service which would speed up the game clients so they don't have to wait? I believe all clients is waiting for constant updates from each other, possibly an acknowledgement. If was in a 300 ping network, this would be too slow. Maybe use WireShark to sniff the IPX packets, to see what acknowledgements look like. Then create a fake service for all clients that would send reply acknowledges? Quote
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