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DirectPlay IPX too slow for VPN 300 ping networks...


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Guest And Wan
Posted

A very old game Theme Hospital luckily has DirectPlay IPX for multiplayer

support.

 

The problem is, it's very very slow in a high-ping network (ie. VPN via

Hamachi for across the internet). I mean, it causes all clients games to be

very very slow, it's unplayable. We can't scroll the screen without having

to wait 10 times longer than normal for the screen to scroll.

 

Is there anyway to make a wrapper for DirectPlay IPX so that it works across

DirectPlay TCP/IP? If not, could write a fake service which would speed up

the game clients so they don't have to wait? I believe all clients is

waiting for constant updates from each other, possibly an acknowledgement.

If was in a 300 ping network, this would be too slow.

 

Maybe use WireShark to sniff the IPX packets, to see what acknowledgements

look like. Then create a fake service for all clients that would send reply

acknowledges?

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